Learning Spaces and Design

Professor Robert Fitzgerald is from University of Canberra and is the Director of the Inspire Centre.  He addressed the PD theatre at Edutech during the morning session I was able to get to. He was talking on the design of learning spaces.

http://www.canberra.edu.au/about-uc/faculties/estem/contacts-estem/staff/robert-fitzgerald

He is interested in the combination of space, pedagogy and design and the Inspire Centre embodies much of their work.    He talked about:

  • the importance of building connections
  • making the product and process visible
  • the notion of visible learning
  • the need to take a more expansive view of learning

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He is interested in the narrative behind what we do and why we do it and addressing the idea of what the barriers to change are.

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Design is fundamentally about team work.

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How do we create spaces that foster creativity.  How do we inspires the processes of imagination?

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We need to move from the notion of space to place as this is much more encompassing.

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There is such a change in skill demand – see graph.  How are we fostering the 4Cs that basically represent the ability to carry out the skills that are more in demand?

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Great books for challenging and changing mindsets.

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Interesting research re learning sciences.

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Graph showing the comparison between learning outcomes between students in classes with traditional lectures and those experiencing active learning in STEM based subjects.  Mazur “It is almost unethical to be lecturing”.

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Let’s look at the quality of learning…..we are trying to move to deeper and slower thinking.  Use the TPCK model too to encourage teachers to find their sweet spot for learning – to find a balance  and to find the spot where the three elements interact.

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TEAL Room – Technology Enhanced Active Learning.  Writeable surfaces in efforts to make the process visible.  Blend of analogue and digital.

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They have worked with Questacon and National Portrait Gallery….and used design thinking to work with students who wanted to leave their influence or impact on the collections.

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They have also worked with AR within various areas of the university including making this Alumni interactive gallery.

 

Final ongoing challenge – design thinking is a generative process – a set of tools to assist us to utilise a team oriented approach.